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Jesper Juul. "Half-Real: Video Games between Real Rules and Fictional Worlds" — Game Level Learn
Melissa Berman Narratology versus Ludology: 1)Definitions 2)The Narratologist's side 3)The Ludologist's side 4)Putting the theories into practice. - ppt download
PLAY NEW STORIES Programme | Det Danske Filminstitut
The Game, the Player, the World: Looking for a Heart of Gameness
Games Telling Stories | PDF | Narrative | Science
GAME DESIGN AS NARRATIVE ARCHITECTURE
Handmade Pixels: Independent Video Games and the Quest for Authenticity out today – The Ludologist
PLAY NEW STORIES Speakers | Det Danske Filminstitut
Games Studies 0101: Games telling Stories? by Jesper Juul
Games Studies 0101: Games telling Stories? by Jesper Juul
Jesper Juul | Grinding to Valhalla
Article: Juul, J. (2001). Games Telling Stories? | Games Research Resource Center
Games Telling Stories | PDF | Narrative | Science
The Ludologist – Page 13 – My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game
Jesper Juul: Time To Play
We're Jesper Juul and Mia Consalvo, video game designers and researchers, and the editors of a series of books on everything from the pain of playing video games to how uncertainty shapes
GAME DESIGN AS NARRATIVE ARCHITECTURE By Henry Jenkins ...
Rules & Fictional Worlds
Arts | Free Full-Text | What Game Narrative Are We Talking About? An Ontological Mapping of the Foundational Canon of Interactive Narrative Forms