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What is a Game redux – The Ludologist
The Game, the Player, the World: Looking for a Heart of Gameness
Jesper Juul – Video Games and/as Art
Rules and goals in game compositions - James Saunders
Jesper Juul's Classic Game Model
Fl0wing” through the Motions: the Classic Game Model and Simulations – Video Games and/as Art
A clash between game and narrative - Jesper Juul
Game | Game studies Wiki | Fandom
a: Systematic view of games, based on Juul's definition; b:... | Download Scientific Diagram
The Game, the Player, the W...
PDF) The Game, the Player, the World: Looking for a Heart of Gameness | Jesper Juul - Academia.edu
jesper juul | video games & the classic game model by Noraly Schiet
PDF) "Playing". From Lowood and Guins (eds.): Debugging Game History | Jesper Juul - Academia.edu
Defining games. Why even define games? Check for what is a game, what is not a game – Ok, but why? Define borders, but also define possible directions. - ppt download
Sailing the Endless River of Games: The case for Historical Design Patterns
Amazon.com: A Casual Revolution: Reinventing Video Games and Their Players (The MIT Press): 8601407146005: Juul, Jesper: Books
IAT New Media -- Introduction to Game Time - Jesper Jull Introduction to Game Time Jesper Juul Brought to you by Veronica Zammitto. - ppt download
Game | Game studies Wiki | Fandom
Jesper Juul | The Royal Danish Academy Of Fine Arts, Schools Of Architecture, Design And Conservation - Academia.edu
PDF) Emergence, game rules and players Faltin Karlsen
PDF) Video Games, Studies, Design, and Culture: An Interview with Jesper Juul
Arts | Free Full-Text | What Game Narrative Are We Talking About? An Ontological Mapping of the Foundational Canon of Interactive Narrative Forms
Review Article: Reading video game theory
Virtual Reality: Fictional all the Way Down (and that's OK)
PDF] The Magic Circle and the Puzzle Piece | Semantic Scholar
Jesper Juul. "Half-Real: Video Games between Real Rules and Fictional Worlds" — Game Level Learn